Matteo Jorgenson (U.S.A.)- Movistar Group + 2:00; 9. Ben O’Connor (Australia)- AG2R Citroën Group + 2:10; 10. Marco Brenner (Ansbach) team DSM + 29:41; 128.
On the 7th section on Saturday, the field relocates three weeks before the begin of the France scenic tour on the well-known scenic tour surface. Then the 2642 meter high Col du Galibier and the 2067-meter-high Col de la Croix de fer are on the penultimate stage of the 134.8 kilometers from Saint-Chafrey to Vaujany.
Warren Barguil (France) team Arkea-Samsic; 4. Geoffrey Bouchard (France)- AG2R Citroën Group; 6. Marco Brenner (Ansbach) group DSM + 5:07; Leon Heinschke (Cottbus) Team DSM excreted.
The greatly occupied World Excursion race through the southeast of France upright Sunday. The Dauphiné scenic tour generally acts as a last examination prior to the Scenic tour de France, which begins this year on July 1st in Denmark’s resources Copenhagen.
6. Stage Rives/France-Gap/France (196.50 km).
The 24-year-old was able to assert himself on Friday after 196.5 kilometers from Rives in the well-known Tour-de France-Tapenbort Gap before his two compatriots Pierre Rolland as well as Warren Barguil. Belgian Woout van Aert, who got to the coating line generally area, defended the yellow jacket of the general leader. The two-time stage winner causes Mattia Cattaneo from Italy and 66 on his Slovenian Jumbo Visma teammate Primoz Roglic.
In the past, in a gray classic period, the dungeons in WoW were a groupouting of a special kind. You got together in the capitals and traveled through the world together to spank some mobs and bosses for hours – in the hope of something loot and a lot Fun. But these times are over. Not even in WoW Classic or BC Classic the feeling of that time could be adjusted again.
Instead, the dungeons are more funds to an end today. Whether leveling up, equipping or farming certain resources. There is hardly anything that does not matter in WoW. But instead of enjoying the fun of the path, many players only have the goal in mind. You would like the result (loot, XP or anything) as soon as possible, with as little effort as possible. The result: groups that plow through the dungeons at the speed of light and do not look on the left and not on the right. And that’s also completely okay! Many players just want to be through the dungeon quickly. Source: dungeons
However, there are still many players whose goal is not only the result, but also the way there. Especially returners and newcomers might like to get started a little more slowly, not only to see something from the beautifully designed dungeons, but also to get used to the game and understand what actually happens in the dungeon in question.
So they prefer to fight slowly and leisurely through the dungeon. Instead of fighting five groups at the same time at the same time and are not afraid that they will be kicked if they don’t find the sprint key in time or just drink a sip instead of hammering keys. And that’s also completely okay!
two philosophies do not go together
Although Shadowlands are slowly but surely coming to an end, new players come back into play or return. Some are impressed by DragonFlight, others want to play through Shadowlands at least once in terms of story and others get lost to Azeroth for unknown reasons.
And it is precisely these players that apparently have an increasing problem with the OGOGO mentality. Because while this mentality is only lived out by a few at the beginning of an extension, the group of pull! Pull! In the meantime everyone knows the dungeons, knows about the dangerous places and dares to play all bosses plus trash in every normal dungeon. Of course, it also plays a role that at the end of the Addon many players still add countless twinks. The level dungeons therefore find more OGOG players than usual. At least that indicates the “complaints” of new players in forums or social networks.
two dungeon finders?
Naturally, such problems only occur in the automatically compiled groups – but relatively frequently there. The problem cannot actually be solved. None of the groups goes wrong or is wrong. There is no law in WoW that prescribes how quickly or slowly a dungeon should be played. So what to do?
On the one hand, the players should of course stay friendly. If the rest of the group plays too quickly or too slowly, this is not yet a reason to become decreasing or even insulting – we meet both regularly.
You can be different. But that’s why you should still respect and not to be betting. Source: dungeons
On the other hand, an idea appears again and again that is definitely worth thinking about: a second dungeon finder. Of course, this does not really mean a second system, but more an additional setting. In addition to the role, it could also be checked on request whether you want to fight through the dungeon particularly quickly or particularly calmly. There are already comparable setting options for mythical plus dungeons.
Such an additional function should hardly be any effort. Of course, the waiting times might increase if you are not open to all options. In addition, you would exclude what you might not like at all.
Another idea that is often found is to expand the mentor program. The demand is that newcomers are only sorted into a group with other newcomers and always sorted with one or two mentors. So Ogog players could avoid newcomers and the newcomers would always have one or two players with them, who are unexplained if they are unclear or who can take the group through the dungeon leisurely. Sounds not bad in theory. However, it is questionable what the waiting times for newbies would look like – after all, neither newcomers nor mentors are as numerous as Matsch in Orgrimmar.
Of course, this is not a problem that moves the width mass in WoW.
But I think we all agree that new players also do World of Warcraft (buy now).
And in the past, Blizzard has already done a lot to ensure that the newcomers feel comfortable and are well introduced into the game.
What do you think, could be the solution here so that the new players are not deterred directly from the old hands?
Tell us your opinion in the comments.
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Netmarble said that Netmarble F & A subsidiary metabus entertainment has attracted its investment of 200 billion won from Hyundai Group Zero (ZER01NE) (ZER01NE) 2 funds and attracted the investment of 2 billion won. Digital Human, which is being developed by metaverse entertainment by this agreement, collaborates with Hyundai Motor Group.
Digital Human Rina, which is a metaverse entertainment, is active in the instant complex, Tank, and the like, and the company has entered a contract with the Trading Agency on the 29th.
The four-member girl group consisting of Digital Human, such as Jenna and Shi, debut this year with K-POP Virtual Idol to target the global market. Metabus entertainment creates a worldview and character, and cacao entertainment is responsible for entertainment and global infrastructure.
The metabus entertainment established by Netmarble F &N is established by virtual reality platform development and virtual idol management.
Based on the current block chain technology, it is developing a platform that has a game, digital human, entertainment, content (webtoon, web novel), and commerce, etc., and the metabus technology is a facility metabus VFX lab in the first half.
The Zero Won 2-jerd, who attracted the investment, is a fund that invests in a company with innovation technology and creative ideas. Hyundai Motor, Kia, and Hyundai Cha Securities are investing in each, and operate funds. Group companies, including Hyundai Mobis, Auto Ever and Inno, and Industrial Bank, Shinhan Bank, etc. participated as investors.
In recent years, the Embracer Group has built up an impressive portfolio of developer studios. Saber Interactive, Gearbox Entertainment, THQ Nordic and Deep Silver are just a few of the well-known names that now belong to the Swedish group.
The fact that video game fans may look forward to some top-class titles of numerous studios over the next few years, the Embracer Group once again confirmed during their quarterly business conference.
More than 25 AAA titles whose publications are to take place by April 2026 are currently in the various studios in development. The total number of ongoing projects quantifies the company on Sage and Write 216.
Two candidates, which are most likely falling in the said period of time, are one of 4A Games metro continuation with multiplayer part and Dead Island 2 from Deep Silver.
In addition, the company commented on the recent acquisitions such as Dark Horse Media and the associated objectives of the EMBRACER Group:
“After completing these transactions, the Embracer Group will have one of the most diversified portfolios of IPS throughout the game industry. Dependence on a single title or IP is expected to make up less than five percent of the group’s net sales, which makes our operational performance hopefully foreseeable. “
Data Miner inner World are particularly active. Can be found on the PTR server several innovations, including weapons, dungeons and areas. A new-found feature is the Dungeon Finder. They do not exist yet and many see this rather critical.
What was found in the Data Mining? On the side Sternum Adventures collected all current information of the Data Miner from the PTR server. There can be found as:
Information about the new area Brimstone Sands
A controversial change to the crafting system
In the latest discovery, however, is about a Group Finder, which is specifically intended for dungeons.
From the results shown text modules can already conclude that automatically logs in a dungeon and is admitted if enough players were found. So there are, among others, the following sentences:
— Estimated waiting time
— You ll be removed from the queue if you leave the group. Are you sure?
— your group is already in the queue for another Dungeon
— You are already in the queue for the outpost storm
LEG tool is seen controversial social interaction is said to have killed in WoW
As the Group depends on Finder? There is general Group Finder or LEG tools in MMO communities seen very controversial. There are many supporters of the old days, who claim that such tools would have killed the social interaction.
So one must no longer deal with other players and port only by dungeon to dungeon, rather than look for a guild and jointly cope with these challenges.
Also, Mango editor Benedict Grotius wrote in 2017 that LEG tools WoW but made comfortable while antisocial:
What is the New World Community? In a Reddit thread the new feature lively discussion, with many players here are open to the change. The user renihskcocffokcuf about is the current system, you re simply spamming in which the chat, also not socially (via Reddit):
Are you also interested in topics related to Group Finder Games?
I do have so sick that people argue that the Group Finder destroys the social interaction in MMOs. The amount of interaction that I have in this game without Group Finder is the same as in other games with Group page.
But me rather than simply in the queue to ask questions and to do what I want, I have to spam LEG and constantly scan the chat.
The article was about 250 up votes and a lot of encouragement in the comments.
However, there are few negative comments. The user the shined writes that LEG tools have been ruined any MMORPG in which they were implemented.
How do you see it? Handed her a Group Finder good for New World, or will you continue to player chat, or your company find? Write it like in the comments and participate in this short survey:
We do not have to wait so long for the first innovations in the data mining. Because this week is to harm cuffs and new quests appear already the first major update with some new features such as the weapon. All this can be found here:
New World: the first major update coming this week — Bring new weapon quests and enemy types