On the 3rd, Nexon’s 17th anniversary of the service of Dungeon & Fighter was surprised.
In this live broadcast, the director of Nexon’s representative online game gathered in one place to attract gamers’ attention. Park Jung-moo, Director of FIFA Online 4, Yoon Myung-jin, Director of Dungeon & Fighter, and Kang Won-ki, director of Maple Story, gathered in one place.
Director Yoon Myung-jin said that he had decided to broadcast to thank Dungeon and Fighter for the 17th anniversary. And he apologized for his recent service that he was not satisfied with users.
Park Jung-moo and Kang Won-ki, who appeared on the broadcast, also advised. Park Jung-moo said, I heard that the apology should be shared. Kang Won-ki, director of the chat window, reads the reaction of The introduction is long. Please release the gift quickly.
Kang Won-ki, director of active communication recently, has left a small joke. If the three directors are aligned in the order of age, Park Jung-moo, Director Yoon Myung-jin, and Kang Won-ki are directors. Kang Won-ki, director of the company, wrote a witty answer, Weight is reverse.
Since then, the three directors have cut the 17th anniversary cake, eat prepared food, and communicates with users.
Kang Won-ki, who had previously proceeded with the “ Maple Story ” showcase on the recording, mentioned the experience of being scolded by the user. Since then, he has been mainly conducting live broadcasts, and unlike the recording, he explained that it is better to communicate with users and understand the response in real time. If you eat food, you can eat a bite of food when the story falls.
The two directors also left a virtue of Dungeon and Fighter. Kang Won-ki mentioned that Dungeon & Fighter is a growing partner and competitor, and Park Jung-moo said that it is amazing and amazing to join the 17th anniversary event.
At the end of the broadcast, Director Yoon Myung-jin wanted to have a pleasant place, and explained that it is difficult to enjoy, but he is trying to make a good game. As there were a lot of bold attempts, the developers also thought they were in a hurry, but if they gave me time, they mentioned that they would create a better Dungeon & Fighter.
Director Yoon Myung-jin promised to provide a place to communicate with users about the in-game issue of Dungeon & Fighter.
In the past, in a gray classic period, the dungeons in WoW were a groupouting of a special kind. You got together in the capitals and traveled through the world together to spank some mobs and bosses for hours – in the hope of something loot and a lot Fun. But these times are over. Not even in WoW Classic or BC Classic the feeling of that time could be adjusted again.
Instead, the dungeons are more funds to an end today. Whether leveling up, equipping or farming certain resources. There is hardly anything that does not matter in WoW. But instead of enjoying the fun of the path, many players only have the goal in mind. You would like the result (loot, XP or anything) as soon as possible, with as little effort as possible. The result: groups that plow through the dungeons at the speed of light and do not look on the left and not on the right. And that’s also completely okay! Many players just want to be through the dungeon quickly. Source: dungeons
However, there are still many players whose goal is not only the result, but also the way there. Especially returners and newcomers might like to get started a little more slowly, not only to see something from the beautifully designed dungeons, but also to get used to the game and understand what actually happens in the dungeon in question.
So they prefer to fight slowly and leisurely through the dungeon. Instead of fighting five groups at the same time at the same time and are not afraid that they will be kicked if they don’t find the sprint key in time or just drink a sip instead of hammering keys. And that’s also completely okay!
two philosophies do not go together
Although Shadowlands are slowly but surely coming to an end, new players come back into play or return. Some are impressed by DragonFlight, others want to play through Shadowlands at least once in terms of story and others get lost to Azeroth for unknown reasons.
And it is precisely these players that apparently have an increasing problem with the OGOGO mentality. Because while this mentality is only lived out by a few at the beginning of an extension, the group of pull! Pull! In the meantime everyone knows the dungeons, knows about the dangerous places and dares to play all bosses plus trash in every normal dungeon. Of course, it also plays a role that at the end of the Addon many players still add countless twinks. The level dungeons therefore find more OGOG players than usual. At least that indicates the “complaints” of new players in forums or social networks.
two dungeon finders?
Naturally, such problems only occur in the automatically compiled groups – but relatively frequently there. The problem cannot actually be solved. None of the groups goes wrong or is wrong. There is no law in WoW that prescribes how quickly or slowly a dungeon should be played. So what to do?
On the one hand, the players should of course stay friendly. If the rest of the group plays too quickly or too slowly, this is not yet a reason to become decreasing or even insulting – we meet both regularly.
You can be different. But that’s why you should still respect and not to be betting. Source: dungeons
On the other hand, an idea appears again and again that is definitely worth thinking about: a second dungeon finder. Of course, this does not really mean a second system, but more an additional setting. In addition to the role, it could also be checked on request whether you want to fight through the dungeon particularly quickly or particularly calmly. There are already comparable setting options for mythical plus dungeons.
Such an additional function should hardly be any effort. Of course, the waiting times might increase if you are not open to all options. In addition, you would exclude what you might not like at all.
Another idea that is often found is to expand the mentor program. The demand is that newcomers are only sorted into a group with other newcomers and always sorted with one or two mentors. So Ogog players could avoid newcomers and the newcomers would always have one or two players with them, who are unexplained if they are unclear or who can take the group through the dungeon leisurely. Sounds not bad in theory. However, it is questionable what the waiting times for newbies would look like – after all, neither newcomers nor mentors are as numerous as Matsch in Orgrimmar.
Of course, this is not a problem that moves the width mass in WoW.
But I think we all agree that new players also do World of Warcraft (buy now).
And in the past, Blizzard has already done a lot to ensure that the newcomers feel comfortable and are well introduced into the game.
What do you think, could be the solution here so that the new players are not deterred directly from the old hands?
Tell us your opinion in the comments.
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Data Miner inner World are particularly active. Can be found on the PTR server several innovations, including weapons, dungeons and areas. A new-found feature is the Dungeon Finder. They do not exist yet and many see this rather critical.
What was found in the Data Mining? On the side Sternum Adventures collected all current information of the Data Miner from the PTR server. There can be found as:
Information about the new area Brimstone Sands
A controversial change to the crafting system
In the latest discovery, however, is about a Group Finder, which is specifically intended for dungeons.
From the results shown text modules can already conclude that automatically logs in a dungeon and is admitted if enough players were found. So there are, among others, the following sentences:
— Estimated waiting time
— You ll be removed from the queue if you leave the group. Are you sure?
— your group is already in the queue for another Dungeon
— You are already in the queue for the outpost storm
LEG tool is seen controversial social interaction is said to have killed in WoW
As the Group depends on Finder? There is general Group Finder or LEG tools in MMO communities seen very controversial. There are many supporters of the old days, who claim that such tools would have killed the social interaction.
So one must no longer deal with other players and port only by dungeon to dungeon, rather than look for a guild and jointly cope with these challenges.
Also, Mango editor Benedict Grotius wrote in 2017 that LEG tools WoW but made comfortable while antisocial:
What is the New World Community? In a Reddit thread the new feature lively discussion, with many players here are open to the change. The user renihskcocffokcuf about is the current system, you re simply spamming in which the chat, also not socially (via Reddit):
Are you also interested in topics related to Group Finder Games?
I do have so sick that people argue that the Group Finder destroys the social interaction in MMOs. The amount of interaction that I have in this game without Group Finder is the same as in other games with Group page.
But me rather than simply in the queue to ask questions and to do what I want, I have to spam LEG and constantly scan the chat.
The article was about 250 up votes and a lot of encouragement in the comments.
However, there are few negative comments. The user the shined writes that LEG tools have been ruined any MMORPG in which they were implemented.
How do you see it? Handed her a Group Finder good for New World, or will you continue to player chat, or your company find? Write it like in the comments and participate in this short survey:
We do not have to wait so long for the first innovations in the data mining. Because this week is to harm cuffs and new quests appear already the first major update with some new features such as the weapon. All this can be found here:
New World: the first major update coming this week — Bring new weapon quests and enemy types