The first game of the story of League of Legends was played more than thirteen years ago and since then the game has become one of the most enjoyed of the planet. Riot Games has an immense community willing to play as much as necessary to complete the events or upload ranges in qualifying games. A game never aroused such an amount of interest for so long. A cluster of circumstances that has allowed us to know countless details about the functioning of the game, its curious characters or situations that have been experienced since then.

It is precisely in the world of little known details about League of Legends in which we want to focus below. A whole assortment of elements of the game that you may not have looked for a curious explanation or phenomena whose discovery can be most surprising. It is nothing that will help us upload our MMR or discover which are the best champions. However, we can bet that you will take a few anecdotes that will help you better understand how the game works and what is its true story.

The origin of Baron Nashor

It is widely known in the community that League of Legends was born as the independent version of the Mod Defense of the Ancients. A situation that has motivated the accusation of being a copy of Dota. However, developers never hid their inspiration. It was the same workers who raised that original game who created the title of Riot Games and one of the most obvious winks to his past is Baron Nashor. This epic monster receives its name in honor of Roshan , the great neutral enemy of the aforementioned Defense of the Ancients.

Why
So far you may already know this story. However, the curious thing comes when we discover that The origin of both names is in a ball of bowling . Steve Feak, better known as Guinso, led the development team of both video games and was very fond of this sport. Like so many other people he had the cabals of him and a very special affection for this gadget. The problem is that this story did not popularize, because doing so would be talking about the most famous bowling ball in the history of mankind.

Thus the League of Legends skills work

The phrase that says Everything in League of Legends is a minion is not too easy to understand for players who do not know much about video game design, but an example is enough to get the idea. In this case, we want to explain how some skills work since we press the key and the game server receives the information. For example, the case of the e lux (bright singularity)…

  1. Lux creates an invisible minion unable to attack and without collisions in the final location of the skill
  2. The animation begins and launches a projectile that advances in a straight line towards the invisible minion
  3. The projectile arrives at the invisible minion and is ready to detonate

The funny thing is that this operation system is also followed by many other spells. Riot Games usually recycle the code with which he has created the skills to save work, so that he does not have to repeat the same processes all the time. In this way, we can imagine that the Q (Ezreal mystical shot) is similar to the brilliant singularity of Lux, although detonating against any enemy unit along the way.

Bel’veth’s relationship with a broken washing machine

One of our recurring sections when we talk about the curiosities of the League of Legends champions are their sounds. The departments responsible for creating the auditory effects are responsible for having filled a condom of dog food and stamping it against a wall to create whatever we listen to when Zac throws his abilities. A contagious madness that has also affected one of the last songs created by Riot Games.

We talk about the launch theme of Bel’veth . The music that accompanied the new jungle champion is made thanks to a broken washing machine and a man who had not had breakfast . We promise that this is not a joke, since the same composer explained the use of this type of techniques as a way of making the strange and dark origin of the champion remarkable. In one of those things that only artists know how He became one of the nuclei of the rhythm of the song.

The nothing reliable sensations of the community

There was a time in which League of Legends players did not have as many data at their disposal and we couldn’t even know the champions’ rates. This resulted in very particular phenomena. One of the most striking was the one that affected Zyra . The champion became one of the most broken premieres in history. However, the community did not complain at any time and when Riot Games decided to reduce his power there were complaints because in the eyes of the players he was quite balanced.

However, the most surreal situation in this regard was the one that affected Vladimir. During the first season, Riot Games published in the patch notes a very important power reduction for the character that, by mistake, did not reach the servers of play. However, the champion’s victories rate also decreased and there were even players who complained. Everything was a matter of sensations and a kind of placebo effect. The players were making it worse even if the hero had not changed.

The statistics not deleted from League of Legends

In the past, there was a statistic in League of Legends that allowed us to dodge the basic attacks of the rivals. There were runes, objects and even some characters that had it passively. Famous is the infamous Jax strategy maximizing its chances of avoiding enemies’ blows during the first season. It was something that almost all players hated since it depended solely on luck and that Riot Games definitively eliminated in 2012… or at least that told the community.

A few months ago A developer revealed that dodging still exists in the game , but that the statistics were simply reduced to zero for all champions or objects. It is something that is usually done since it is simpler and gives much less problems than definitively eliminating it. However, there is now an elephant in the room: we are at an error that it is re-introduced by accident.

How many people work balancing League of Legends?

A curious fact that surely surprises many League of Legends fans is that the team in charge of balancing the game does not reach the dozen people. Matt Leung-Harrison revealed it when a player pointed out that 15 or 20 people worked in this department: There are no 15 or 20 designers working to balance the game, there is a significantly lower amount because if it would not be very difficult to reach An agreement on something. Where there can be 15 people in meetings (with other departments).

The truth is that it attracts attention, but it is also one of the easiest points to understand the entire list. Surely you have ever seen yourself in the typical group work in which you have to make a decision and you are not able to agree with your colleagues. Mathematics says that the greater the most difficult number is to do so and that is why it is an department that, preferably, works with few employees and a lot of external help. Thus, times are optimized and everything goes much better. Of course, keep in mind that for great projects such as the update of patch 12.10 they have tons of help .

The time it takes to create a new champion

Seeing the rhythm at which the characters were thrown during the first years of League of Legends, it is normal for players not to value the work of the developers of new champions. However, the average dictates that each hero that arrives at the game does so after approximately one year of development. Time varies a few months since, as in everything, there are projects that are surprisingly well and others that take more than the account to be completed.

As additional data, the two most extreme cases were starred in Yorick and Sylas. The first was created in just three days and that is why he ends up receiving a Rework that barely left anything from the original. For his part, demacia prisoner took more than two years to be ready. In this case, it was due to the complexity to program the definitive 1. However, Riot Games felt it was worth dedicating all the time to be necessary to such technology.

Those who go through our League of Legends portal regularly, you will be accustomed to this type of data and you may even remember some in advance. Whether or not, do not hesitate to tell us how many of these curiosities you knew or if you would like to see more in the future.