Tales of Vesperia Review (PC - Definitive Edition)

The horror game in the inexplicable first person Scorn received a new trailer earlier this month during a presentation of the Xbox Series X and, although the trailer is strange and off-putting, its graphics were Remarkable (even with the images in the engine of the representative trailer for the expected Xbox “presentation of the visual quality of the X series”.

In an interview with WCCFTECH, the scorn game director at EBB Software had only praise for the power of the new generation console of Microsoft.

After explaining that Scorn (which had been announced for the first time in 2014) had encountered difficulties due to budgetary problems, the director of the game Ljubomir Peklar revealed that even if EBB Software had access to the Xbox Series that For two months, the console has so far been quite impressive.

“The X series as a platform has been available for us for only two months, so we are still finding everything at our disposal,” said Peklar. “I think the X series is a very balanced system. The SSD solution is an incredible improvement with regard to the loading of resources, and as it stands, it seems that there will be a complete parity between the PC and Series X versions of the game. We will try to minimize loading as much as possible. »»

Peklar also said that the Unreal 4 engine of the game would not be replaced by Unreal Engine 5: “UE5 is not even available yet, and even if it was available today, move the game now to what seems to be A completely different pipeline would lead to a large -scale failure. »»

The director of the game also confirmed that the recent trailer was running on a PC and said that the studio “used (an RTX) 2080ti and a Ryzen processor simply because there was no reason not to utilize”. In addition, according to Peklar, “(an RTX) 2070 Super with a mixture of parameters is sufficient to perform the game at 4K 60FPS.”

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