Fatality Stranding (DT. Toten-Beachung ) is a computer game of the Japanese designer studio Kolyma Productions. The Open World Video game appeared on 8 November 2019 for the PlayStation 4, on July 14, 2020, for Microsoft Windows along with on September 24, 2021, with Death Stranding: Director s Cut a material and practically expanding variation for PlayStation 5. Landing developer Fatality Stranding is Video Kolyma. The stars Norman Reeds, Mads Mikkelsen, Léa Seymour, Margaret Quality, Tommie Earl Jenkins, Troy Baker, Lindsay Wagner, Emily O Brien as well as the film director Guillermo del Too and also Nicolas Winding Ref taken on by Activity and also Efficiency Capture and as a synchronizer actuator the production of the interactive film part.
It would seem that the combat system is the best and most-refined New World element. Not really…
While in the beginning of the struggle in the New World gave a lot of fun, then — as time passes — we saw more and more shortcomings. The shortcomings that Amazon Games intends to fix / improve in future patches.
Here are the latest Statement of Developers on the Fighting System and Balance:
With repairing errors and scheduled changes, the team starts further steps on the fighting in New World. At the beginning, we will focus on the exchange of weapons, cancellation of dodging and window output windows.
We are currently working on a reaction to a change of weapons and make sure that it is more consistent in all our attacks, because we want to exchange a weapon to be an integral and smooth part of the fight. You think many times that you changed your weapon, but instead you attack using the currently equipped weapon. We work on the repair of this situation.
With the exchange of weapons, we look at our windows canceling the dodging and time to take off when recovering all our attacks. There are some inconsistencies that were not intentional. For example, you can avoid canceling some shares, but not others, and you are able to perform heavy attacks from recovering some skills, but not all skills. Our goal is to make sure that all kinds of weapons and skills are consistent.
Conversion of weapons, Review and Introducing attacks This is the main part of our fighting system, and we want to be sure that they are smooth and responsive. We will introduce these changes in several subsequent editions, so please further send opinions, and we will continue to improve.
In addition to changes in responsiveness in the fight, in the future patch we plan a balance update to adjust different skills and tune some less frequently used skills so that players have a wider choice.
Well, what do you think about it? It sounds reasonably on paper, but the most important results will be. Then it will only be known whether the Combat System actually improved in relation to what we see now.
You will find the original message here.
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